WEKO3
アイテム
Augmented education in the futures university.
http://hdl.handle.net/10445/5749
http://hdl.handle.net/10445/5749713a7c54-548e-4e2d-a741-ee3600c91901
Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2011-03-01 | |||||
タイトル | ||||||
タイトル | Augmented education in the futures university. | |||||
言語 | ||||||
言語 | eng | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | journal article | |||||
アクセス権 | ||||||
アクセス権 | metadata only access | |||||
アクセス権URI | http://purl.org/coar/access_right/c_14cb | |||||
著者 |
Michael, Vallance
× Michael, Vallance× Homma, T. |
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内容記述 | ||||||
内容記述タイプ | Other | |||||
内容記述 | The meme of the physical ‘uni-versity’ is changing and moving swiftly, due mostly to virtual technological developments, towards the ‘multi-versity’ where the institute will exist in both the real world and the virtual space. The concern for researchers though is the need to produce metrics that provide evidence of learning in the augmented futures of the virtual institute. The inception of augmented education has become a realistic image scenario for university futures. The blending of real and virtual is becoming accepted as augmented reality is placed into the hands of consumers in the form of iPhone Apps such as ‘layar’ and ‘acrossair’. Moreover, virtual worlds such as Second Life and MMORPG games such as World of Warcraft have assisted the progress of a virtual presence that supplements real persona. Augmentation is not the sole domain of consumers though. Researchers systematically develop futures scenarios and images of education as transformative and sometimes disruptive futures (Vallance & Wright, 2010a). Virtual institutes and futures universities are consequently the evolution of the current 24/7 open access offered through services like iTunesU. The worry for university traditionalists and its administrative bureaucrats is enormous. This paper will summarise the theoretical and technical progress of two years of research in the development of metrics for evidencing the processes of learning (witnessed as measurements of six cognitive processes and four knowledge dimensions) within virtual worlds. The paper will end by explaining the current stage of research, its innovative usage of technologies, and how metrics for learning are being uniquely recorded, analysed and interpreted. | |||||
書誌情報 |
In Proceedings of 2011 e-CASE & e-Tech International Conference (pp. 2511-2526). January 18-20, 2011,Tokyo, Japan. p. 2511-2526, 発行日 2010 |
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ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 20745710 | |||||
査読有無 | ||||||
値 | あり/yes | |||||
研究業績種別 | ||||||
値 | 原著論文/Original Paper | |||||
単著共著 | ||||||
値 | 共著/joint |