{"created":"2023-06-20T12:59:36.171717+00:00","id":3665,"links":{},"metadata":{"_buckets":{"deposit":"9810f442-6f43-4ae8-95b3-9ab62f7777ae"},"_deposit":{"created_by":2,"id":"3665","owners":[2],"pid":{"revision_id":0,"type":"depid","value":"3665"},"status":"published"},"_oai":{"id":"oai:fun.repo.nii.ac.jp:00003665","sets":["22:28","25:81:92"]},"author_link":["6614","28","6615","6613","48"],"item_5_biblio_info_5":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2004-07","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"186","bibliographicPageStart":"181","bibliographic_titles":[{"bibliographic_title":"ACE2004(Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology\\n)"}]}]},"item_5_description_3":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"ゲームプレイ中の精神的動揺に伴う皮膚表面抵抗の変動をプレイヤーに提示すると同時に、動揺しているときに敵を増やすことで動揺の悪循環を誘う新しいゲームシステムを構築した。その結果このゲームシステムは、人間対ゲームシステムという第2人称の敵だけでなく、「観客」という3人称の敵、また、「私」という1人称の敵とのコミュニケーションを生み出すことがわかった。","subitem_description_type":"Abstract"}]},"item_5_publisher_17":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"ACM"}]},"item_5_relation_11":{"attribute_name":"DOI","attribute_value_mlt":[{"subitem_relation_type_id":{"subitem_relation_type_id_text":"https://doi.org/10.1145/1067343.1067365","subitem_relation_type_select":"DOI"}}]},"item_5_rights_12":{"attribute_name":"権利","attribute_value_mlt":[{"subitem_rights":"© ACM, 2004. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION, {2004/07} http://doi.acm.org/10.1145/1067343.1067365"}]},"item_5_select_10":{"attribute_name":"単著共著","attribute_value_mlt":[{"subitem_select_item":"共著/joint"}]},"item_5_select_8":{"attribute_name":"査読有無","attribute_value_mlt":[{"subitem_select_item":"あり/yes"}]},"item_5_select_9":{"attribute_name":"研究業績種別","attribute_value_mlt":[{"subitem_select_item":"国際会議/International Conference"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Sakurazawa, Shigeru"}],"nameIdentifiers":[{"nameIdentifier":"28","nameIdentifierScheme":"WEKO"},{"nameIdentifier":"40325890","nameIdentifierScheme":"e-Rad","nameIdentifierURI":"https://kaken.nii.ac.jp/ja/search/?qm=40325890"}]},{"creatorNames":[{"creatorName":"Yoshida, N."}],"nameIdentifiers":[{"nameIdentifier":"6613","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Munekata, N."}],"nameIdentifiers":[{"nameIdentifier":"6614","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Tsukahara, Y."}],"nameIdentifiers":[{"nameIdentifier":"6615","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"Matsubara, Hitoshi"}],"nameIdentifiers":[{"nameIdentifier":"48","nameIdentifierScheme":"WEKO"},{"nameIdentifier":"50325883","nameIdentifierScheme":"e-Rad","nameIdentifierURI":"https://kaken.nii.ac.jp/ja/search/?qm=50325883"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2022-01-28"}],"displaytype":"detail","filename":"2004_04_Entertainment Feature of a Game Using Skin Conductance Responce_61.pdf","filesize":[{"value":"3.2 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"2004_04_Entertainment Feature of a Game Using Skin Conductance Responce_61.pdf","url":"https://fun.repo.nii.ac.jp/record/3665/files/2004_04_Entertainment Feature of a Game Using Skin Conductance Responce_61.pdf"},"version_id":"c31971e9-677b-4d87-83bc-a60dd3876420"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"journal article","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"Entertainment Feature of a Game Using Skin Conductance Response","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"Entertainment Feature of a Game Using Skin Conductance Response"}]},"item_type_id":"5","owner":"2","path":["28","92"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-04-18"},"publish_date":"2011-04-18","publish_status":"0","recid":"3665","relation_version_is_last":true,"title":["Entertainment Feature of a Game Using Skin Conductance Response"],"weko_creator_id":"2","weko_shared_id":-1},"updated":"2023-06-20T13:37:18.279021+00:00"}