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An Approach to the Interactive Design Process Using Genetic Algorithms
http://hdl.handle.net/10445/6200
http://hdl.handle.net/10445/6200c72305b7-4c7e-4bb1-b3d4-2ec9f7644249
Item type | 会議発表論文 / Conference Paper(1) | |||||
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公開日 | 2011-04-19 | |||||
タイトル | ||||||
タイトル | An Approach to the Interactive Design Process Using Genetic Algorithms | |||||
言語 | ||||||
言語 | eng | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||
資源タイプ | conference paper | |||||
アクセス権 | ||||||
アクセス権 | metadata only access | |||||
アクセス権URI | http://purl.org/coar/access_right/c_14cb | |||||
著者 |
奥野, 拓
× 奥野, 拓× Kakazu, Yukinori |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | This paper is aiming to apply the Genetic Algorithms (GA) to the interactive design process. The process consists of three phases: the searching phase, the tuning phase and the design phase. The first phase searches the optimal decision sequences for the past design instances by GA. By the collected sequences, the second phase tunes the criteria of selecting decision sequences for the next design process. By this scheme, the implicit con-straints satisfied in the past design can be applied to the next design. Finally, the com-puter simulations on the simple gear-train design were carried out to show the effec-tiveness of the scheme. | |||||
書誌情報 |
Proceedings of the 1992 Korean Automatic Control Conference p. 281-284, 発行日 1992-10 |
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査読有無 | ||||||
値 | あり/yes | |||||
研究業績種別 | ||||||
値 | 国際会議/International Conference | |||||
単著共著 | ||||||
値 | 共著/joint |