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Entertainment Feature of a Game Using Skin Conductance Response
http://hdl.handle.net/10445/6079
http://hdl.handle.net/10445/6079c02bb1ba-5ddc-481e-8233-7d3d6f22d6f0
名前 / ファイル | ライセンス | アクション |
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2011-04-18 | |||||
タイトル | ||||||
タイトル | Entertainment Feature of a Game Using Skin Conductance Response | |||||
言語 | ||||||
言語 | eng | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | journal article | |||||
著者 |
Sakurazawa, Shigeru
× Sakurazawa, Shigeru× Yoshida, N.× Munekata, N.× Tsukahara, Y.× Matsubara, Hitoshi |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | ゲームプレイ中の精神的動揺に伴う皮膚表面抵抗の変動をプレイヤーに提示すると同時に、動揺しているときに敵を増やすことで動揺の悪循環を誘う新しいゲームシステムを構築した。その結果このゲームシステムは、人間対ゲームシステムという第2人称の敵だけでなく、「観客」という3人称の敵、また、「私」という1人称の敵とのコミュニケーションを生み出すことがわかった。 | |||||
書誌情報 |
ACE2004(Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology\n) p. 181-186, 発行日 2004-07 |
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査読有無 | ||||||
値 | あり/yes | |||||
研究業績種別 | ||||||
値 | 国際会議/International Conference | |||||
単著共著 | ||||||
値 | 共著/joint | |||||
DOI | ||||||
識別子タイプ | DOI | |||||
関連識別子 | https://doi.org/10.1145/1067343.1067365 | |||||
権利 | ||||||
権利情報 | © ACM, 2004. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in PUBLICATION, {2004/07} http://doi.acm.org/10.1145/1067343.1067365 | |||||
出版者 | ||||||
出版者 | ACM |